Target: Fairlady Media
Goal: Inform iPhone and iPad users of the antisocial behaviors children can adopt when overexposed to animated games
Parents are quick to find a solution to their child’s state of boredom or fussiness. App developers like Fairlady Media are playing on that quick thinking by creating games for children that parents can download onto their iPhone or iPad to pacify the whining. Although research is still in the nascent stages, these consuming apps create zombie-like children addicted to the quick moving animations and vivid colors.
App developers must stop contributing to the growth of an antisocial generation by creating a warning notification if the game is played for an extended period of time and by teaching parents how to look for signs of antisocial behavior.
Antisocial behaviors have been reported by concerned parents, but unfortunately not all parents are aware of the immediate and future effects of these behaviors. If a child is engulfed in a game like “Grandpa’s Workshop” or “Grandma’s Garden,” that child will not develop real bonds with their grandparents or with other people who surround them
On the one hand, these games teach children about tools and skills that are useful in the real world. On the other hand, these games hinder them from using those skills in the real world because they cannot relate to other humans in the real world.
Help parents understand the dangers of humoring their children with app games; real dangers like development of Antisocial Personality Disorder. App developers must stop promoting these games without providing information about how they can effect the development and lives of the gamers.
Dear Fairlady Media,
Children love your games and are deeply effected by them. Parents also love them because they satisfy their children when they’re bored or whining. Although the long-term effects of these games have not had time to be scientifically tested, signs of antisocial behavior have been reported by parents.
Stop contributing to the development of antisocial behavior in children. Some options to explore include creating notifications that parents can hear, having a code to enter to keep tabs on the amount of time a child is playing a game, or posting a warning about antisocial behavior linked to lack of real bonds caused by children becoming fixated on the device.
[Your Name Here]